Avastar: -6- Weighting
[PS-Youtube id=”97GJ5g0t_8I” w=”320″ h=”206″] So you came here to learn more about weighting? Then you have found the right place! If you are not comfortable with rigging and with the details...
Read More[PS-Youtube id=”97GJ5g0t_8I” w=”320″ h=”206″] So you came here to learn more about weighting? Then you have found the right place! If you are not comfortable with rigging and with the details...
Read More[PS-Youtube id=”UM9FK-EQrR8″ w=”320″ h=”206″] The video quickly runs through a couple of weirdnesses with Cylinder Unwrapping. It is more a demo than a tutorial, but it yet contains some...
Read More[PS-Youtube id=”D2_6n0NeQf4″ w=”320″ h=”206″] abstract: In OpenSim and similar online worlds Meshes can have up to 8 texturizable areas, so called texture faces. And each texture face can be...
Read More[PS-Youtube id=”wADtPa8UOP0″ w=”320″ h=”206″] Scaling is somewhat arbitrary. In principle you just have to know how the mapping is between your 3D program (Blender) and the target environment...
Read MoreMarvelous Designer Here is a support file for the new product for virtual fashion making from Marvelous Designer. I have prepared a .obj file which can directly be imported into Marvelous Designer as mannequin. Here is the short...
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