From UV Map to multiple Textures
[PS-Youtube id=”D2_6n0NeQf4″ w=”320″ h=”206″] abstract: In OpenSim and similar online worlds Meshes can have up to 8 texturizable areas, so called texture faces. And each texture face can be...
Read More[PS-Youtube id=”D2_6n0NeQf4″ w=”320″ h=”206″] abstract: In OpenSim and similar online worlds Meshes can have up to 8 texturizable areas, so called texture faces. And each texture face can be...
Read MoreThe Primstar-2 Multi Part Exporter back to Baking forward to Terrain Transcript Hello and Welcome! This hat here is made out of 3 sculpted Prims. the body, the bow, and the tie. And each of the parts is also texturized. Now i...
Read MoreI describe the Bake process (How to create the Sculptmap)Details about: The bake options Export options Import options Alpha masks back to Modifiers & more Forward to Multi Part...
Read MoreI describe the remaining creation parameters of Primstar-2: Subdivision levels, Distribute&Center, Modifiers . You will find some details in the video about:- How modifiers are used from Primstar-2 – What are the...
Read MoreI describe the most important creation parameters of Primstar-2: U-Faces and V-faces.The video tells you: How U/V Faces are related to the final number of faces of a sculpted Prim. Description of how UV maps are related to...
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