Face Normals
I show you how Face Normals are used for lighting (flat faces) and how that afects the display wihtin a game engine (OpenSim or similar online worlds for example)...
Read MoreI show you how Face Normals are used for lighting (flat faces) and how that afects the display wihtin a game engine (OpenSim or similar online worlds for example)...
Read MoreI show you the difference between flat shading(face normals) and smooth shading (vertex normals) and how that affects the display within a game engine (OpenSim or similar online worlds for example) I also show a proof of concept...
Read MoreThis Video explains how to use the Blender Mask Modifier to create an Alpha mask for a Rigged mesh fromOpenSim or similar online worlds TranscriptHello and welcome to a quick tip for creating an Alpha mask for a Second Life...
Read MoreThe Video explains: How to import a rigged Mesh to SL, OpenSim or similar online worlds. How to use an Alpha mask for hiding the default character How to use image textures to texturise your character. Potential problems with...
Read MoreVideo not yet available The Collision Bones Cheat Sheet Making the boots: 3D View: add -> Avastar Tool Shelf: Freeze lower body Cut out simple boots Weighting the Boots: Remove vertex groups Tool Shelf: parent to Avastar...
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