Materials and Textures
[PS-Youtube id=”HiASMYoZ9Sg” w=”320″] abstract: Hello and welcome to a short overview about textures and materials in blender.Blender provides 2 completely different methods to get color and texture to...
Read More[PS-Youtube id=”HiASMYoZ9Sg” w=”320″] abstract: Hello and welcome to a short overview about textures and materials in blender.Blender provides 2 completely different methods to get color and texture to...
Read MoreThe default Avatar mesh (asused byonline worlds like OpenSim for example) is made out of 8 parts. headMesh, upperBodyMesh, lowerBodymesh skirtMesh eyeBallRightMesh, eyeBallLeftMesh hairMesh, eylashMesh Avastar provides the...
Read MoreCreating the Avatar Workbench and Avastar has given us great insight on the SL avatar. The goal of this article is to give you detailed information about the construction of the Second Life avatar and what you can do with it. We...
Read More[PS-Youtube id=”D2_6n0NeQf4″ w=”320″ h=”206″] abstract: In OpenSim and similar online worlds Meshes can have up to 8 texturizable areas, so called texture faces. And each texture face can be...
Read Moreabstract: We now want to add some more complexity and add different color to different parts of our object. In this chapter you will learn the basics of UV mapping and texturing. Video Tutorial To be done Locating the Parts At...
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