Vertex Normals
[PS-Youtube id=”E9APc-AVp0g” w=”320″ h=”206″] I show you the difference between flat shading(face normals) and smooth shading (vertex normals) and how that affects the display within a game...
Read More[PS-Youtube id=”E9APc-AVp0g” w=”320″ h=”206″] I show you the difference between flat shading(face normals) and smooth shading (vertex normals) and how that affects the display within a game...
Read More[PS-Youtube id=”62SI2NCg2gc” w=”320″ h=”206″] This Video explains how to use the Blender Mask Modifier to create an Alpha mask for a Rigged mesh fromOpenSim or similar online worlds Transcript...
Read MoreAvastar-1-dev-419: Today we released another Avastar update. We tried our best to ensure that this Avastar release should work from Release 2.59 up to 2.62. Here are the changes since the last update: NEW: added Targetless IK...
Read MoreThe Avastar Bones The bones are divided into 5 groups: “Control” (green), “IK” (yellow), “Volume” (bright red), “Attachment” (dark red), and “SL” (blue). Not all bones...
Read MoreThe Video explains: How to import a rigged Mesh to SL, OpenSim or similar online worlds. How to use an Alpha mask for hiding the default character How to use image textures to texturise your character. Potential problems with...
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