Category: Avastar

Vertex Normals

[PS-Youtube id=”E9APc-AVp0g” w=”320″ h=”206″] I show you the difference between flat shading(face normals) and smooth shading (vertex normals) and how that affects the display within a game...

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Avastar-1 update 419

Avastar-1-dev-419: Today we released another Avastar update. We tried our best to ensure that this Avastar release should work from Release 2.59 up to 2.62. Here are the changes since the last update: NEW: added Targetless IK...

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Avastar Bones

The Avastar Bones The bones are divided into 5 groups: “Control” (green), “IK” (yellow), “Volume” (bright red), “Attachment” (dark red), and “SL” (blue). Not all bones...

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Upload a rigged Mesh to SL

The Video explains: How to import a rigged Mesh to SL, OpenSim or similar online worlds. How to use an Alpha mask for hiding the default character How to use image textures to texturise your character. Potential problems with...

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