Fix The Gap

If you see unexpected gap in your sculptie after import into Blender, then this Tutorial is for you: [PS-Youtube id=”r8oR2bIM5SU” w=”320″ h=”206″] This tutorial shows how you can fix unwanted...

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Primstar-1.1.0 and Jass-Updates

All our products have now been migrated to Primstar-1.1. Please feel free to grab your personal copy from our Shop in Second Life (access information see below). We appreciate any donation for our free offers. All donations will...

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Blender Installation (de)

Abstract:The tutorial shows how to install blender. It explains the various options for the application data locations. And it shows, how you can customize blender to find your personal scripts location folder.

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Sculptmap Copy (link)

abstract:In this tutorial I will show you a technique how you can combine sculpties into one single sculptmap.The tutorial is accompanied with a purchaseable “tutorial-instruction-kit” … The...

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Rigg your Avatar (link)

So here is a short tutorial how you can get your Avatar out of openSim or a compatible online world and prepare it for your mesh activities. This tutorial was made for Blender 2.49 and for the Phoenix Viewer. It may not work...

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Jass-2.3.6

We proudly announce the availablility of jass-2.3.6 Here are the changes (in Jass-pro-2.3.6)  in a nutshell: Enhanced installer Jass now installs in “multiple blender mode” by default. This means, the application...

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Globale Beleuchtung

Inhalt: Zeigt, wie der “Global Illumination” Effekt zusammen mit den einfachen “Bumpmaps” (Bumpiness im Editor / Textur-Tab) Second Life zusamenarbeitet [machinimatrix pub global_illumination 640 376...

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A closed Hat (link)

abstract:An add on shorty to show you how you can close the basic hat model thus providing an “inside” of the hat. The tutorial covers any recent blender-version up to the currently recommended release 2.49b and...

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Meshes I an overview (link)

[machinimatrix pub meshes_1 320 238 mp4] abstract:In this tutorial I have recorded a preview about the creation of meshes using blender. This tutorial des not reflect the current state of the development. So there may be...

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