We proudly announce the brand new Jass-Magic Release with some exciting new features like

  • Multipart-preview
  • Flipped face corrections
  • Mirror corrections
  • Automatic recreation of lost sculptmap images
  • Quick bake
  • … see the feature comparison matrix for all jass-products and Primstar-1.0.0

The Jass-Magic Release is our most advanced software entirely designed for the dedicated builder. If your time is of value, then Jass-Magic will pay back in one day.

Thank you for choosing Jass Magic
New customer:

  • Go to the JASS-Shop in SL(*)
  • Locate the “Buy JASS MAGIC” Vendor and buy (4000 L$)
  • The Vendor creates your personal Download link
  • Follow the link and Download the product(**)
Already purchased MAGIC and lost your download link:

  • Go to the JASS-Shop in SL(*)
  • Locate the Octopus in center of Shop
  • Recover your download link
  • The Vendor creates your personal Download link
  • Follow the link and Download the update

Back to JASSForward to the tutorials

(*) Also check the description of the purchase process
(**) You find downloads for WIN, MAC-OSX and a separate zip-file for linux users in your jass-inventory!
And you can install the software as often as you like.

Note, that we will refund anybody who is not satisfied with the MAGIC-edition within 30 days!
In that case please contact Gaia Clary in Secondlife (IM)

Welcome to Jass-Magic-1.0

Jass-Magic is now available for download in our Jass-Shop. Jass-Magic is a superset of our Jass-Pro edition.
Further below you find the complete list of what you will get with Jass-Magic. Here is a teaser video:

See also our feature-matrix where you can find the comparison between all available jass-produts and Primstar.

Feature list

  • Fully functional and complete binary distribution (using an installer)
  • embedded blender-2.49b
  • embedded python-2.6.5 (MAC-OSX version comes with no python as it is already installed)
  • embedded primstar-1.1.0 (separately avilable from the Jass-Shop)
  • Grid-Align Tool (Mapping to a unit-cube of 2.55 blender units per dimension no longer required for precision sculpting)
  • Additional documentation in the blender Help Menu (Links to the machinimatrix videos)
  • Additional blender Theme “Jass Theme”
  • Jass Library of Sculpts (ported from Jass-1.4) additional basic sculptie shapes
  • Blender now reports its data directory in the console window.
    From now on you will never ask again where is my scripts folder!
  • All Bonus features and fixes of the JASS-PRO edition

The following Bonus features are only included in Jass-MAGIC :

  • Comfortable sculpty preview option (supports preview of multi-part bakes)
  • Error detector (with auto correction mode) for common errors:
    • unintentional reusage of sculptmap.
    • insie-out detection
    • missing images
    • mirrored objects

Intended audience:

Everybody who wants to make sculpted prims with more efficiency
Everybody who wants to get continued support from the machinimatrix via IM and Email.

Upgrade option

Jass-Pro users can upgrade from Jass-Pro to Jass-Magic by paying the price difference to Jass-Magic.

How you can help:

Whenever you encounter a problem, please report it to us. Enclose a short description of what you tried to do and how Jass-Magic failed. Please include a blend file whenever possible. This helps us to track your issue much faster!

Your rights, your duties

Rights and Duties

In general 3D content that was created with our Tools or made by following our tutorials fully belong to you. And so you can do whatever you like with your content. And you can redistribute your content with any license terms you like. However, some of our products use items from third parties. And these items come along with their own usage terms.

It is your duty to check how the third party TOS policies apply to your work

 

TOS for third party items

We use data from

Any work based on the above mentioned data has its own license terms. MakeHuman has switched to a commons CC0 license which basically allows you to do what ever you like with your creations. For details please see Explanation of new license terms

For the SL default Avatar please check with Linden Lab. As far as we are concerned the data can be redistributed under a creative Common shareable license. We do not know which license terms apply to any work which is directly based on the SL Default Avatar data.

Re-Distribution of your blendfiles

You can officially redistribute your blend files together with the Avastar Rig. You only need to take care of:

  • The Avastar Rig contains the SL avatar using the CC-BY-3.0 license.
  • The Starlight skin textures from Eloh Eliot use the MIT License.
  • The Avastar-Rig components made by us use the CC-BY-3.0 license.

As far as we know those elements can be redistributed as long as you follow the license policies.

For us it is sufficient when you mention that your blendfile contains the Avastar-Rig using the CC-BY-3.0 license.
For LindenLabs and Eloh Eliot please contact them if you are in doubt.

Re-Distribution of our software

Please refrain from passing on our software products (Avastar, Sparkles, Primstar, …), as we finance the entire product development and maintenance only through sales.

Our Product License Terms

Avastar

Avastar is distributed under the Blender compatible GPL licence.

Your own creations made with the Help of Avastar can be redistributed in any way you like. This includes commercial usage of the creations and redistribution of .blend files which contain your creations. All parts of the products which are not explicitly marked as GPL are not distributed according to GPL license terms and may not be redistributed.

Sparkles

Sparkles is distributed under the Blender compatible GPL licence.

Your own creations made with the Help of Sparkles can be redistributed in any way you like. This includes commercial usage of the creations and redistribution of .blend files which contain your creations. All parts of the products which are not explicitly marked as GPL are not distributed according to GPL license terms and may not be redistributed.

Primstar-2

Primstar-2 is distributed under the Blender compatible GPL licence.

Your own creations made with the Help of Primstar-2 can be redistributed in any way you like. This includes commercial usage of the creations and redistribution of .blend files which contain your creations. All parts of the products which are not explicitly marked as GPL are not distributed according to GPL license terms and may not be redistributed.

Primstar-1, Jass-1, Jass-2

The Python scripts in these products are published under GPL license terms. However this does not extend to the Windows installers, data files and other items we provide for your convenience. If you plan to redistribute modified versions of our products, then please take care to strip down the packages to the GPL parts only. The general rule applies:

Your own creations made with Primstar-2 can be redistributed in any way you like. This includes commercial usage of the creations and redistribution of .blend files which contain your creations. All parts of the products which are not explicitly marked as GPL are not distributed according to GPL license terms and may not be redistributed.

In particular you are not allowed to redistribute:

  • The Jass-installers executables themself
  • the blenderloader.exe
  • data files such as the library sculpt maps (*.png) and Blend files (*.blend) (except avatar.blend)

For more detailed information please examine the installed software in detail and check the readme files.

The features of Jass-Magic

For the brand new features here is a first little bit of explanation:

  1. The Baker tool has been changed a bit. You still have the “old” baker where you can set some baking parameters. But now there is now also a “quick bake” button which you find under:Render -> Quick Bake Sculpt MeshesThe Quick bake simple reuses the “most recent settings” of the baker tool. For me it turns out that i almost never change the baker settings, so in 90 percent of my work i just use the Quickbake and that’s one click less 😉
  2. The baker has been made a bit more aware of what it does. It will now try to solve following problems right when baking:
    1. When it finds a mirrored sculptie, it checks if the sculptmap has been flipped and if not it will do that automatically. This ensures that mirrored objects get displayed without the inside-out effect.
      It is important to keep the baker doing its job all by itself. When you apply scale/Rotate by hand before baking, the baker will fail (and will no longer check for a flipped sculptmap)
    2. When a set of objects is baked, the baker keeps track on which object will be baked to which sculptmap. It autmatically finds out if an object needs a separate sculptmap or if 2 objectrs may share one sculptmap.
  3. In object mode you now can “preview” a multi part sculptie easily:Object -> Scripts -> “Reimport Selection as sculpties”This function will create a “sculptie” copy for each object in the set and do correct scale/rotate/translate the parts. So you now can do with two clicks what had to be done before as follows:
    for each part do:
        select the part in object mode
        go to edit mode
        in the uv editor: Image reimport as Sculptie
        move the part to its corect location by hand

    Note that this function only will create sculpties for the selected objects.
    Please understand that the objects created by the “previewer” are usually ment to be deleted once you have verified that your multi part object looks like expected. You will always work on the originals (those objects which you have baked in step 1.) above.

Recent changes

Jass-Magic-1.1.3 (26-may-2011):

  • ENHANCED: Logoutput now less verbose
  • FIXED: LSL Export: image file names sometimes incompatible with SL-importer
  • FIXED: Checker for duplicate usage of Sculptmaps sometimes did not check
  • ENHANCED: LSL Export now checks that part sizes are in range [0.01 cm, 10 meter] Note: If your parts are too far away, this may still cause issues with the generator-script!

The Machimatrix.