Rasterize
In Edit Mode: Mesh -> Vertices -> Rasterize With Rasterize you can align your mesh according to a reduced set of raster points in 3D space. The raster width is dependent on the actual bounding box size of the object. The...
Read MoreFile -> Import -> Sculpty (map image) This function allows you to import a third party Sculptmap into Blender (The Importer supports .tga and .png) After selecting the Sculptmap, you have the following option in the...
Read MoreYou find the Bake-Tool at the Top Blender Menu under the “Render” Tab. Or in the Image Pop up menu of the UV-Image Editor. Bake from Top Menu Render -> “Bake Sculpt Maps …” The Baker panel opens...
Read MoreYou find the Sculptie Creation entries right inside the Add menu tree: SHIFT+a -> Mesh -> UV Shape -> {Shape} Right after creation you will find a new entry in the “Tool panel” named “Add xxx UV...
Read MoreTerrain fields are used by the OpenSim Region host (or any other online worldhost) to define the surface of the hosted Island (Terrain). A Terrain field is made out of a plane with 256*256 vertices. Where the z-value of each...
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