FAQ
Welcome to the frequently asked questions about Avastar. Here we try to answer the most frequent questions about the product. Where can i get support? Chat rooms in Discord Support Ticket system Where is the Doc? For...
Read MoreThis article describes Avastar Mesh related User Interface in more detail. Please note that we mostly describe what Avastar adds(!) to Blender. This document is intended as a reference guide and not as a user manual for howto...
Read MoreThe default Avatar mesh (asused byonline worlds like OpenSim for example) is made out of 8 parts. headMesh, upperBodyMesh, lowerBodymesh skirtMesh eyeBallRightMesh, eyeBallLeftMesh hairMesh, eylashMesh Avastar provides the...
Read MoreCreating the Avatar Workbench and Avastar has given us great insight on the SL avatar. The goal of this article is to give you detailed information about the construction of the Second Life avatar and what you can do with it. We...
Read MoreBlender Collada Some time ago, Blender’s Collada Exporter was in a very bad state. Especially the export of rigged meshes for OpenSim and compatible target worlds has been broken for a long time. Since Blender 2.62 the...
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