Dear customers, Avastar lovers (and haters), not yet purchasers, longtime fans, sparrows..
It may be too early to ask you about your experience with the new Avastar-2 release, but Avastar in general has been around for 5 years and I believe it’s time to collect some user voices.
We ask you today:
- What do you like (or dislike) most about Avastar?
- Has it helped you, or let you down?
- Do you use the tool a lot or not so much?
- …
We’re looking to get some base opinions about what we do here.
Whatever comes to mind about our product, just let us know here on this page.
Thank you for any contribution, especially when you point us to areas where we still need to improve!
Sincerely,
Gaia
from the Avastar team
It started out as a great tool but it has become bogged down by all the extras that get partially implemented before moving ‘on to the next step.’ It shows a lot of potential, and a lot of spaghetti coding, through lack of output on errors.
Once the odd bug here and there are consolidated, it’ll be the best thing for making all your avatars.
I like the idea of avastar, very very much, but unfortunately for me it does not work, even after working with it’s staff through tickets over and over. I just want to create bento animations but anytime I move the fingers they flip inside out on themselves. We’ve tried different approaches, resetting blender, just about everything and it does not work. For the past month and a half I used it nearly daily trying to get it to work but unfortunately now I don’t see any way that I can use avastar since it does not work for animations. I truly wish I could give better feedback but I can’t and am upset that I spent the money on something that won’t work as shown.
I personally use it to know when i have gone over the limit on something mostly and the weight cleaning tool other than that i don’t really use it much.
what can I say. I have newly acquired Avastar. After months of frustration of trying to learn, and do stuff on my own, I broke down and bought it. I can do most everything on my own with sl mesh, sounds, animation (classic avatars), textures,but I want to make clothes and use the new bento, and upcoming animesh. After all the help the Machinimatrix site has given me with tutorials, and they know the sl gotchas. I found their help to be invaluable. Gaia is very knowledgeable, and although I am new to Avastar I am finding it very helpful in making meshes and animations for the sl avatar. I know they just upgraded to a new version. so , some of the new stuff isn’t well documented, yet. my only hang up at the moment. I can see it will be important to my work in the times ahead. Thankfully there are plenty of helpful people in the Avastar group.
Avastar is a MUST HAVE, if you want to create complex items for Second Life. That said, Avastar is an integral tool for me when I’m creating for the Unity3D engine, Unreal engine, or others. There is no way that I could do everything that I’m doing now without it. The tools for animation and dealing with bvh files, combined with Blender, make life so much easier. For those less experienced, Avastar is a dream come true, giving you the complete SL rig, and the tools to manage it in a reasonable way. For me, it’s a life changer.