Category: Mesh

CCT-4: UV Mapping

This chapter is about mapping textures to model faces. i will explain the basics of UV mapping in theory. If you first want to see UV unwrapping in action, then you may want to jump right away to the next chapter. And get back...

Read More

CCT-3: Upload to SL

In OpenSim (or any compatible online world) open your Inventory. Then click on the plus sign, then upload, model. A file selection browser opens. Locate your coffee cup collada file, and select it. Now the mesh importer opens,...

Read More

CCT-2: The Model

Hello and welcome to my coffee cup tutorial. I will show you how to make a very simple cup by using plain blender. this part of the tutorial includes the modelling basics.In the follow up parts i will cover the texturing basics....

Read More