Using BVH and Mocap
[PS-Youtube id=”McDKF2ksHXc” w=”320″ h=”206″] [PS-Youtube id=”4EklADopQY4″ w=”320″ h=”206″] Part 1: Overview (First steps) Part 2: Details (manual...
Read More[PS-Youtube id=”McDKF2ksHXc” w=”320″ h=”206″] [PS-Youtube id=”4EklADopQY4″ w=”320″ h=”206″] Part 1: Overview (First steps) Part 2: Details (manual...
Read MoreAnimation Overriding Warning – documentation in progress. May cause frustration, loss of work, or eat your kitten. Parts of an AO Apart from the obvious animations for stands, walks and runs, there are a whole bunch of...
Read MoreAvastar anim format The internal serialised animation format that SL and OpenSim use is usually given the extension “.anim” and so has become known as the anim format. The more common path of importing animations,...
Read MoreAvastar Animation Priorities Which animation will play out of several is determined by two rules – the animation with the highest priority wins, and amongst the ones of equal priority which one was started last wins. But...
Read MoreAvastar has most of the same shape control sliders as you will find in SL and you can import your shape from SL to Avastar. When you first add an avatar or load a blend file you will see only a single button “Load Shape...
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