Animation Overriding

Warning – documentation in progress. May cause frustration, loss of work, or eat your kitten.


Parts of an AO

Apart from the obvious animations for stands, walks and runs, there are a whole bunch of others you also want to create and spend some time making them all work together nicely.


The internal animations have different priorities for each default action in an AO such as hover, fly, walk etc. You will want your own animations to be able to override these. Generally you want to choose the lowest priority that can do this.

looped animation -> higher; once off -> sufficient to be same? Can default anims be killed via scripts?