Tips & Tricks to solve common issues
- Distortions on mesh parts during animation
- Handling poke through
- Zero weighted areas
- Unreferenced Areas
- Issues with Symmetry
- The golden rules of weighting
- Define Edge flow perpendicular to bending plane.
- Use Quads as much as possible.
- Limit the number of primary vertices as much as you can.
- Convert symmetric shapes to symmetric Mesh topology.
- Avoid hidden surfaces.