Welcome to the Avastar 1.6 Alpha tests. Avastar 1.6 introduces a few new tools especially for working with Fitted Mesh. We expect that the tools still need a bit of polishing and we believe there are still some corner cases where the tools will fail.
Testing and feedback
Please watch our video playlist as introduction.
The most recent download version:
Remind
This is an Alpha Release of Avastar 1.6
!!! NO CUSTOMER SUPPORT !!!
Please feel free to test it and report back whatever you find suspicious, broken, or badly working for you.
Download
The alpha release can be found in the_archive subfolder of your Avastar Download page. If you also have Sparkles please install the Sparkles Alpha version as well (see below)
Note: You must have an account on our Website if you want to participate.
Avastar Download:
- Open your Download Page
- Open the Avastar Download page
- Open the subfolder named the_archive
- Lookup this file:
avastar-1.6-69_blender-2-70.zip
Sparkles Download (optional):
- Open your Download Page
- Open the Sparkles Download page
- Open the subfolder named the_archive
- Lookup this file:
sparkles-1.6-69_blender-2-70.zip
Changelog
From now on we maintain the changelog. Below is the complete changelog since begin of the Alpha Testing
Changelog Details
2015-07-24 12:00:02 Avastar-1.6-69
69:fix Avastar exporter did always apply rot&scale and disregarded the rot&scale settings 68:imp Added quickinfo boxes for most important panels 67:imp new operator panel options in snap Control bones to Rig for volumes and attachment bones interesting for non human characters 66:fix ik pivot bone updates not propagated into armature during animation 65:fix labels for foot pivots where exchanged (dopesheet labels) 64:(internal change) read skeleton data from avatar_skeleton.xml to ensure keeping compatibility with SL Viewer. Also fixes a minor typo in the ankleBone location.
2015-07-13 22:24:05 Avastar-1.6-63
63:fix a potential problem that might show up during copy weights
when non mesh objects are parented to the Rig
62:fix Smooth weights tool broke when object has an object scale/rotation
61:imp force armature update after loading shapes, avoids display-issues in the 3D View
60:imp smooth weight and adjust to shape now discard modifiers to avoid out-of-bounds errors
2015-07-11 19:07:45 Avastar-1.6-59
2015-07-11 19:07:45 fix:binding created wrong Shapekeys when
objects have Scale & Rotation
in Object mode
2015-07-10 23:01:05 imp:tool tip on the fitting panel
2015-07-08 18:21:29 fix:smooth by weight can not use operator
panel (needs more investigation),
using fixed values for now
2015-07-06 22:11:31 imp:vertex select mode for smooth by
weights now automatically enabled when
object in edit mode or weight_paint mode
with mask selection enabled
2015-07-06 17:58:03 new:smooth by weight operator
2015-07-05 15:20:46 fix:Generate physics depended on selected bones
2015-07-04 08:48:11 imp:weight distribution now only fixes weights
when weights allow to move vertex
to some place on the target mesh
2015-06-28 17:57:52 imp:restrict creation of corrective Shapekeys
if key with same name already exists
2015-06-28 16:21:08 imp:Corrective Shape keys now only available
for fitted mesh bone sliders
2015-06-27 23:00:07 imp:Added more user friendly support for
corrective keys
2015-06-25 21:19:53 imp:Added configurable stepsize to attach
slider algorithm
2015-06-24 17:43:28 fix:open blend file did not preserve original
object mode of active 0bject
2015-06-20 12:11:19 fix:switch from SL to shapekey destroyed the
neutral shapekey
2015-06-19 19:56:56 imp:Fitting bones select state display now
shows selected/active bone with different icons
2015-06-19 19:26:17 imp:generate weights automatic from selected bones,
or if no bones selected, generate weights
for SL Base Bones
2015-06-19 12:07:51 fix:fitting sliders break weights after adjust
to shape was called once
2015-06-19 11:58:50 fix:ALT Q does not always keep active Group
2015-06-16 23:46:27 fix:behavior of fitting presets was not exactly
as expected
2015-06-16 10:59:43 imp:deform bone option now maintained mostly
automatic
2015-06-14 23:21:51 new:added delete operator for physics weights
2015-06-14 23:20:43 imp:physics sliders now only show when physics is setup
2015-06-14 00:33:25 fix:Sparkles weld normals created an error when
one of the objects contained a disabled
Armature modifier
2015-06-14 00:32:03 new:Added bake to mesh with apply Shape Modifiers
2015-06-13 14:59:28 imp:behavior of physics sliders is now more predicatable
(matches expectations better). Also clarified
tool tips a bit
2015-06-11 19:16:33 fix:binding failed when attachment origin not at
avastar origin
2015-06-11 18:44:09 imp:Added new button for adjust to current shape
(moved from weight control section into
fitted section)
2015-06-11 12:16:21 imp:Fitted slider section now only shows
Collision Volume Bones
2015-06-11 11:38:55 fix:When fitting sliders has NO weight group,
weights from an arbitrary weight map have
been displayed. now no weights are shown
2015-06-11 10:43:45 fix:Alter to Rest Pose did not work together
with attach sliders option during binding
2015-06-10 21:52:57 fix:generate physics weights always forced mesh object
into weight paint mode
2015-06-10 21:51:52 imp:made pinch more pinchy
2015-06-10 21:50:48 fix:Sliders did not attach when active object
was armature during binding
2015-06-10 00:54:37 new:Added fitting only selected vertices
(works in emode and weight paint mask selection mode
2015-06-09 14:25:35 fix:custom objects scaling was slightly offset
from the system mesh scaling (becasue of wrong matrix usage)
2015-06-08 20:29:36 imp:upgrade to SL now auto detects rigging style,
and has new option for enabling slilders after migration
2015-06-08 08:13:44 fix:avastar was broken due to recent change
(wrong order of script imports)
2015-06-07 18:48:40 new:added option to enable sliders right after binding
(can be customized in addon preferences)
2015-06-07 16:36:32 imp:Added help links to Panels
(can be suppressed in addon preferences)
2015-06-07 14:08:14 fix:Fitting selector now keeps active bone
and active weight group synchronized
2015-06-07 13:34:45 imp:simplified User interface
2015-06-07 11:44:40 imp:Added link to registration website
2015-06-07 00:08:36 fix:fixed Wrong order of calculation in fitting sliders
2015-06-06 23:11:32 imp:made warning about sliders not enabled more verbose
2015-06-06 23:00:05 new:allow more than 4 weights per vertex for export to SL
2015-06-06 22:59:31 imp:make the fitting presets perfrom faster.
Also maintain removal of unnecessary vertex groups
2015-06-06 14:35:01 imp:Account data can now be added
as permanent info (in addon preferences)
2015-06-05 15:16:47 imp:rephrased tool tip and button label
of Auto Update Fitting Configuration
2015-06-05 15:05:43 imp:Removed convert to fitted/classic
in favor of new fitting presets
2015-06-05 14:18:33 new:Added fitting presets
2015-06-04 21:57:49 new:Avastar Added bake shape to mesh button
2015-06-04 21:56:43 fix:sparkles timeline copy failed
when fcurve contains no group
Brief instructions (applies only to sparkles pro users)
We have simplified the usage of Shape keys a bit. Here is a brief workflow:
- Bind your mesh (with shape slider support as shown in the video)
- Prepare the rigging panel (as in the video)
- Open the fitting panel (as in the video)
- Open the Appearance sliders panel
In the appearance sliders you now have one additional button for each slider. This extra button allows you to add a corrective Shapekey for a specific slider with one mouse klick.
Avastar names the new shape key such that it can be automatically controlled by the sliders.
Important: We currently support only one corrective Shapekey per slider.
Hint: First setup the slider configuration, then create one corrective shape key for each slider that you want to fix.
The updated Video will become available soon.
Example:
In the Appearance Sliders panel:
Click on the Shapekey button on the Belly Size row. Then you find a new Shape key in the Shape key panel named “big_belly_torso_104”. This is the official shape key that is recognized by Avastar for controlling the belly size.
You now can edit this shape key to your likes until it matches the shape as you want it to be.
When your shape key is finished, then you have to finalize the shape key (from within the Shape key operator menu)
Now the shape key is automatically controlled by Avastar.
Have fun,
Gaia



hi Gaia,
an other question about shape modifiers in SL, on last clothes i have bought many shape modifiers in edit shape menu seem locked (i.e. butt size), move cursor have no effect on my avatar, how is it possible to do that with avastar ?
hi Gaia
i do not understand your explanation about shape key automation in avastar 1-6 part5, can you help me with more details please
you do very good job for SL creators, thank you
i clarified my question, is it necessary to adjust to shape & bake to mesh ?
and an other question, freeze button is disappeared in freeze folder (avast 1.6.73) ??
yep yep, very much loving the new build. However, I am in 1.6.73 and the “Freeze mesh button is gone. Static, join parts buttons are there, just no “freeze” button at the bottom. Is it me? I was on Blender 2.74 but went to 2.75a to check if that was a cause. Nope. kisses. I heart you!!!!!
The freeze Mesh Tool has been moved to the Avastar -> Tools Panel. It shows up whenever you select a mesh object.