We have just released Primstar-2-dev-163.
If you have purchased Primstar-2 then the new release is located in your Jass-inventory.
If you want to purchase, then follow the description of the Primstar-2 Early Adopters
Program on the Primstar-2 home page. Look for Primstar-2-dev-163.zip
Change details since Primstar-2-dev-149:
- FIX: Import Sculpty from File did not work
- NEW: LLSD exporter (currently only exports sculptmaps/textures)
- NEW: Added support for parented prims (needed for LLSD-exporter, not functional)
- FIX: Library shapes opened as Spheres
Known Issues:
- File -> Import -> Sculpty creates a Sphere
- LLSD Exporter not yet functional
- Memoryblock free: pointer not in memlist
The above warning message is currently printed into the Console window
when you add or modify or bake a sculpty.
As far as we can tell this message can be ignored.
Change details since Primstar-2-dev-125:
- NEW: Name Sculpty during creation (also gives initial name to sculptmap)
- NEW: Rename Sculptmaps during Bake (renames map to object name if enabled)
- NEW: UVTex now optional on creation
- NEW: Image – Import as Sculpty added
- ENHANCEMENT: Improved UV mapping for sculptify
- ENHANCEMENT: Sculptify now resizes the image to the smallest possible size (if needed)
- NEW: Added GUI for LLSD exports (not functional yet!)
- FIX: scale and centering of planes on bake
Enjoy!
Gaia + Domino
Thanks domino for the trick on the sphere. 🙂
I’m sure that it is really not very important… I noticed that something similar happened in Jass2-pub, but was fixed in Jass2-pro and magic.
Since we are speaking about subsurfing and multires modifiers, I’ve seen that multires is working in blender 2.5 quite differently than it was working in Blender 2.49, so I’m curious to understand how to use it productively with primstar2. My dumb attempts to sculpt multi-res sculpties did end in nothing useful. Gaia, Do you have some url about how to use multires in the same way it was working on previous blender versions? I’ve done some googling and people just say it is working in a “different way”, but couldn’t understand which 🙁
Multires in 2.5 is only really useful for using blender’s sculpt mode. For sculpties, this is not an easy option, and the only reason I’d use it is for modelling high resolution detail on an organic model for texturing. For this you’d create the sculpty normally, then increase the subsurf levels in the modifier to give enough detail for sculpting. You could then still bake this as a sculpty even if it has way too many faces.. Those faces would be used in the texture baking giving the additional shading details, but obviously the sculpty would only have the normal number of faces.
Given that you could just add a multires modifier on top of your subsurf or full detail sculptie for the same effect, I seriously considered removing multires as an option completely. The only reason I didn’t was that 2.5 was rapidly changing still when I coded that part and I hoped things would improve :/
I forgot to mention, the fix in jass-pro and magic for the sphere was approximate and only worked for spheres. With the reverse catmull implementation, it would be possible to use it on any sculpt shapes, including imported images to maintain the correct shape when subsurf is used.
I really appreciated now we have again “Image – Import as Sculpty” I was terribly missing it.
Didn’t notice if you fixed the sculpted sphere (it appears as a lemon in my previous versions).
Didn’t understand what is the parented support.
However, nice job, Gaia and Domino 🙂
The lemon shape is due to the way subsurf works. It’s on my todo list to allow for this, but is low priority due to the complexity needed for a rather small reward. Basically I need to generate a full detail mesh and then use reverse catmull clark subdivision to get a mesh that’s ready for subsurfing.
If you really want a sphere, just set subdivision levels to zero and increase the face counts to 32 x 32.
The parented support is for the XML export and lets you use Blender parenting to create SL linksets – but the XML features are still in development and are not ready for testing.
I have modified the Change details in the list above according to Domino’s reply.