Binding
Binding (Assign Armature) [PS Showtime url=”/wp-content/uploads/2012/08/map_skinning.png”] After you have modeled your mesh (Character or Attachment) the next step towards animating your work is skinning the mesh....
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Read MoreThe Weight copy tool is used to copy the mesh weights from sibling meshes and from other bones within the mesh skeleton (rig). Actually we support Weight copy at 3 different places: 1.) While attaching a Mesh During parenting a...
Read MoreFreeze Shape Purpose [PS-Youtube id=”cFZf4f9_66k” w=”320″ h=”206″] The Avastar Meshes can not be modified. As soon as you try to do this, you will get very bad distortions. This is due to how...
Read MoreWe have added a couple of vertex selection functions based on different rules. You find these tools in the Toolshelf (Avastar Tools Panel). When you have selected only one single Mesh and that mesh contains vertices reported by...
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