NHR-2 – The story of Bones

You must first complete NHR-1 – Skeleton Structure before viewing this Lesson
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In this lesson we go even into more details about how the SL Avatar's Bone System is actually constructed. You might be aware that the Second Life Avatar was originally created with Maya. Thus many of its properties result from how the Maya Animation System was implemented. That's why we decided to add a small excursion into Maya to better understand the Bone orientations of the SL Avatar within Blender. And since Maya uses the BVH format for its animations we have to take a closer look at this as well.
  • A bit of History
  • About BVH
  • The T-Pose
  • Tools Differ
  • Maya in More detail
  • Proceed to Blender
  • Adding a single Bone
  • Show Bone Axes in Object Mode
  • BVH again ...
  • The Avastar Trick
  • Editing the Bone(s)
  • Bone Edit Mode
  • Offset and Roll
  • Bone Axes in Pose/Edit Mode
  • Bone Transform Properties
  • Transformations in Edit Mode
  • The Bone Data Properties

Back to: Non Human Character rigging