Skinning Posted by Gaia Clary | Sep 2, 2014 | 1.1, Avastar, Avastar-Referenz | Skinning (weighting your mesh) [PS Showtime url=”/wp-content/uploads/2014/09/map_skinning.png”] Skinning is the process of creating an association between a Mesh (the Skin) and a Rig. More specifically in the... Read More