Primstar-2-dev-207 on Blender 2.60:This weeks update contains fixes for some recently reported bugs and a new function U/V curve which allows to create sculpted prims with non uniform face distributions along U and V. We hope you like the new functionality. !!! This is an early access version !!! Remind that Primstar-2 is not yet fully developped! When you install the module, then you will find an appropriate notification in the module details: The warning will be removed when the final Primstar-2 release is publihed (and you will find it in your update folder as a regular update as soon as it is available) |
Change Details:
Users who have already purchased Primstar-2:Find the new update in your Jass-Inventory folder Users who would like to buy Primstar-2:You can buy directly from Paypal (see left column of this page), or go to the Jass-Shop in Second Life and purchase from the Primstar-2 vendor. Important Note for Purchasers from the Jass-Shop: If you have already purchased Jass-Pro or Jass-Magic, then your old purchase gets fully taken into account. Questions ? Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org Have Fun Gaia&Domino |
Thanks for that explication. I know how difficult is to communicate all the effort you are doing with your programming (I’m a Java programmer in my normal life), this is why I asked for more info to let people understand how the program is getting better.
If I got it right the UV curve mechanism is able to allow people to specify a non linear density of edge loop horizontally and vertically. This seems useful, maybe Gaia will teach us some examples where this can be a used…
There’s one example on my website. It shows the settings to use for a quick sculptie heart shape.
For a one prim apple, you’d could set V curve to something like 1.0, 0.6666 on a sphere to give more vertices for the stalk area.
On the hollow block shapes you might use V curve of 1.0, 0.0 to allow for modelling a lip around the top.
The info on UV Curving is in the reference manual 🙂
There’s no command for the normals fix, this is a bug fix where for example, spheres had the normals pointing inwards by default. Now they point outwards by default 🙂
Although the documentation is a work in progress, I think all the features are at least mentioned briefly there, so explore the links in the right panel once you are in the manual.
Hi Gaia and Domino, thanks for all your work. Cylisphere is interesting.. But can you please add some more information on UV curving and fix normal directions? I wasn’t able to find them. Also only recently I found the rasterize function. Maybe primstar 2.0 is lacking some documentation on these exotic small jewels? 🙂