The Construction Parameters:
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The Stars shape comes with a few interesting properties. Especially when playing with taper and depth you can get a rich set of different usefull base shapes to start with. In the examples below i have added the basic setting for our Logo and the basic setting for creating plant using alpha textures.
The Construction Parameters:
- U Faces (Default=8):Range[3, …] The number of U Faces directly corresponds to
the number of points in the star (#points = #faces / 2).
Attention: only even numbers of faces give regular star shapes. - V Faces (Default=8): Range[1, …]
- Depth (default=0.6, range= [-1,+1]): Defines the sharpness of the points:
- depth:1 collapses the vertices inbetween the points to the z-axis.
- depth:0 yields a double headed cone (all points are vened out).
- depth:-1 pulls the vertices inbetween the points far out,
so that now the star shape reverts the inner points and the outer points.
- Taper(default=1): Defines the opening of the poles
- taper:1 top and bottom poles are fully collapsed.
- taper:0 top and bottom poles are fully opened.
- Rotate (default=0): Range [-360,360]
Examples
orthogonal planes (for plants and trees) | |||
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![]() All bricks |
![]() 1 Brick (scaled to Cube) |
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U Faces | 8 | ||
V Faces | 8 | ||
Depth | 1.000 | ||
Taper | 0 | ||
Rotate | 0 | ||
Subdiv. level | 2 | ||
If you use this technique, then please also rotate the UV-map by 90 degrees in the UV image editor and use texture type “planar” in the SL texturing options for your object. This will reduce the Alpha sorting problem.
the 5 pointed star (basic shape for our Logos) | |||
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![]() All bricks |
![]() 1 Brick (scaled to Cube) |
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U Faces | 10 | ||
V Faces | 4 | ||
Depth | 0.616 | ||
Taper | 1 | ||
Rotate | 36 | ||
Subdiv. level | 2 | ||
Please note that only even numbers in U face count will create regular stars. And only power of 2 numbers in U and V face count allow for for texturing with tileable textures.