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NHR-2 – The story of Bones

In this lesson we go even into more details about how the SL Avatar’s Bone System is actually constructed. You might be aware that the Second Life Avatar was originally created with Maya. Thus many of its properties result from how the Maya Animation System was implemented. That’s why we decided to add a small excursion into Maya to better understand the Bone orientations of the SL Avatar within Blender. And since Maya uses the BVH format for its animations we have to take a closer look at this as well.
  • A bit of History
  • About BVH
  • The T-Pose
  • Tools Differ
  • Maya in More detail
  • Proceed to Blender
  • Adding a single Bone
  • Show Bone Axes in Object Mode
  • BVH again …
  • The Avastar Trick
  • Editing the Bone(s)
  • Bone Edit Mode
  • Offset and Roll
  • Bone Axes in Pose/Edit Mode
  • Bone Transform Properties
  • Transformations in Edit Mode
  • The Bone Data Properties

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weight adjustments

Show all Weights of one Vertex (Blender 2.68) Sometimes it is interesting to see the exact details of which weight is assigned to which bone. Blender provides a basic weightmap editor for this purpose. The Weightmap editor...

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Rigging & Weighting

Video not yet available WARNING: This document is work in progress. Parts of the text may contain errors. Be prepared for frequent changes! This tutorial gives a broad overview about the process of Weighting with Blender 2.67 or...

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