NHR-6 – Fixing IK Targets
The last thing to fix is the IK target locations: The IK targets have been fitted to the Avastar human character. But after we changed the Skeleton to a Horse skeleton the IK bones no longer are where they should be. Actually they MUST be placed where the hoofs are, otherwise the animation process would be incomplete:
- Snap IK Bones to Rig
- Manual Process
- The Pole Angle
- Rotation Constraints
- IK Rotation limits
- FK Rotation limits