NHR-6 – Fixing IK Targets

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The last thing to fix is the IK target locations: The IK targets have been fitted to the Avastar human character. But after we changed the Skeleton to a Horse skeleton the IK bones no longer are where they should be. Actually they MUST be placed where the hoofs are, otherwise the animation process would be incomplete:
  • Snap IK Bones to Rig
  • Manual Process
  • The Pole Angle
  • Rotation Constraints
  • IK Rotation limits
  • FK Rotation limits

Back to: Non Human Character rigging