NHR-4 – Modify the Rig

You must first complete NHR-1 – Skeleton Structure before viewing this Lesson
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After the previous chapters have taken us through a bit of theory and history, now we will proceed with some practical work.
In this lesson we will start with the default Human skeleton and bend it "into" a Horse skeleton. This approach is dictated by the limitations imposed on us by Second Life. We are obliged to reuse the Second Life Avatar's skeleton as it is. We only are allowed to move the joints around. However we will see that we can get very close to a reasonable Qudruped skeleton that also would work for almost any other quadruped as well.
  • Homework first
  • Prepare the Model
  • Prepare the Armature
  • Hide the Avastar shape
  • Use Orthographic View
  • Advanced: Manual edit & Snap
  • From Human to Horse

Back to: Non Human Character rigging