abstract:The tutorial shows in easy steps:
how to create an object with blender and export it as a sculptie map (UV-texture) for usage in OpenSim and similar online worlds.
We assume, that you have basic knowledge about the blender user interface.
But we still provide enough background information, so that even blender newbies can follow the process.

intended audience:

  • Creators of “sculpted prims” for OpenSim and similar environments
  • Blender noobs (no/low level skills)

prerequisites(*):

related tutorials:

Transcription

in preparation