2.3.4 New and fixed (up to 09-september-2010):
- FIX: Object Center sometimes jumps away from geometrical center during bake
- FIX: Objects sometimes jumps away from its original position during bake
- FIX: Multipart baker sometimes creates LSL-file with wrong object scale
2.3.3 New and fixed (up to 03-september-2010):
- FIX: WIN File association “.blend” was not correctly resolved.
- FIX: WIN File association was taken from other app (blender or jass)
- FIX: WIN problems when switching between PRO and PUB versions of jass
- FIX: WIN internal usage of PYTHONPATH/PYTHONHOME caused problems
- NEW: WIN-Installer now has 2 fully supported installation modes:
- appdata installation (best for multi user installs)
- central installation (best for parallel jass/blender installs)
- NEW: WIN new utility program “factorySettings” resets appdata to Jass-defaults.
installation settings. Good for rescue reset. The program can be called from:
Start -> Programs -> Jass-PRO -> factorySettings - FIX: Windows installer now installs correctly again.
- FIX: MAC-OSX Wrong file permission settings have been fixed.
- FIX: Mac-OSX Compatibility code for Mac was missing.
- FIX: Bake of multiple parts with “Keep Center” was broken.
- FIX: Import of .obj files did not auto-create the UV-maps.
- NEW: “Optimize Resolution” OPTION now always visible in baker.
2.3.2 New and Fixed:
- NEW: PRO-Support for MAC-OSX (Jass-2.3.2-PRO).
- NEW: Scripts archive separately available.
- FIXED: Bug in Bake Sculpties when “keep center” was checked.
Known bugs in 2.3.3:
Bake tool: When you are baking multi-part objects and if you do
not want to use “Keep Center” then you must apply
Object -> Transform -> Center New
to each part before baking. Otherwise weird results can happen.
It is not yet clear what causes this problem.
Detailed descriptions
09-sep-2010 FIX: Object Center sometimes jumps away from geometrical center during bake
When an object was scaled in object mode, the calculation of the object center was done wrong. So it could happen that an object center jumps way out of focus and potentially causes very odd behaviour after baking. This problem has been fully solved and object centers should now be placed at the correct location in any situation.
09-sep-2010 FIX: Objects sometimes jups away from its original position during bake
Occasionally an object jumps to a different location directly after bake. Usually you can get the object back to its original location by hitting CTRL-z. We think we found the cause and fixed it.
09-sep-2010 FIX: Multipart baker sometimes creates LSL-file with wrong object scale
The symptom is that the LSL-script generates all parts of the object in nearly the same size regardless of their actual size. The problem was caused by the “optimized resolution” feature. This feature actually uses different BoundingBoxes for the parts of the set, while the original algorithm used the same BoundingBox for all parts and adjuted the size of the parts by reducing the number of available grid points.
03-sep-2010 FIX: WIN File association “.blend” was not correctly resolved.
When Jass was told to server the .blend file association, it did not find the correct jass executable and/or the associated python. The problem raises especially when multiple versions of blender and jass have been installed on your system. This problem is now fixed.
03-sep-2010 FIX: WIN File association was taken from other app (blender or jass)
Jass was silently overwriting the file association entry in the Windows registry. The new installer now tests if the association has already been granted to another program and asks if is allowed to switch the association over to the new installation..
01-sep-2010 FIX: WIN problems when switching between PRO and PUB versions of jass
When you want to use JASS-PRO and JASS-PUB on the same computer you might have faced some weird baheviour. The main problem is that all versions of Jass and blender share the same application folder. This is a limitation introduced by blender itself and we did not want to fix blender at this time. Instead we now check during startup of Jass if the Jass version matches the version stored in the application folders. When Jass detects a missmatch, it will fix the application folder on the fly by copying the matching scripts version from the installation directory. During this process Jass also detects if you have modified your default start page and in that case it asks you if you want to migrate your start page.
NOTE: This fix is only partial and it does not solve all problems with sharing of application folders between different applications. We eventually will fix blender’s behaviour and the way it searches for its application data directory right in the blender code base. Such that it will become fully independent from the blender data.
01-sep-2010 FIX: WIN: internal usage of PYTHONPATH/PYTHONHOME caused problems
We have been told that JASS does not cooperate well with other tools which also use an embedded PYTHON. In particular users have reported that the parallel usage of blender 2.5 was broken. We have taken care about that and we have completely removed any usage of environment variables from JASS. Furthermore Jass will now automatically decide if it will use the embedded python interpreter (which is installed by default together with JASS) or the python installed on your system. Note that if both are available Jass will use the embedded interpreter.
28-aug-2010 NEW: WIN-Installer now has 2 fully supported installation modes
In previous releases the installation of blender often was a problem on Windows-7 and Vista-systems. We now have sorted out most of the issues and have created a new installer which supports 2 installation strategies:
Multi User Installation
In this installation mode the application data of blender is copied on demand to each users application data folder. Each user can then modify and customize the application data separately from all others. i.e. it becomes possible to customize different default start pages for different accounts. Or add different sets of scripts to different accounts.
Single user mode
In this installation mode the entire application data is copied into the installation directory. In order to avoid permission issues the application data folder has been “unsecured” by granting full access to all authorised users.
Please note that you can switch between the 2 installation modes by rerunning the Jass-installer.
28-aug-2010 NEW: WIN new utility program factorySettings resets to the Jass
When you are operating in multi user mode, then an update of Jass will not automatically update the user application data. Or sometimes you might have corrupted your application data and want to return to the factory settings of Jass ? For these cases we have added the new program “factorySettings”. This program does a copy from the safe (and never touched) factory application data and overwrites your personal applicationData folder.
Important note: After a reinstallation of Jass or after an update of Jass in multi user mode the existing application data folders of the users are NOT automatically updated. So in order to get the newest scripts each user must run the factorySettings script once after upgrade.
The script is available from:
Start -> Programs -> Jass-PRO -> factorySettings
FIX: MAC-OSX Wrong file permission.
The repackaging of blender/jass for Mac-OSX introduced wrong file permissions on the scripts folders. Blender could not open these files and thus they where not accessible in the program.
FIX: Mac-OSX Compatibility code for Mac was missing.
The MAC-OSX code for Jass-2.1.2 has never been stored in our versioning system. Hence
FIX: Bake of multiple parts with “Keep Center” was broken.
The size of objects was calculated wrong when “keep Center” was selected together with “Optimize Reolution”. Now you can Use “Keep Center” together with “Optimize Resolution”. However there is a remaining bug, see below.
FIX: Import of .obj files did not auto-create the UV-maps
The File -> Import -> Second Life sculptie is able to import from an .obj file. We have changed the API for the sculptify object tool and forgot to propagate this change to the import function.
NEW: “Optimize Resolution” now always visible but disabled
The “Optimize Resolution” feature is only usefull in multi üpart bakes. In 2.3.2 the function has been hidden from the GUI for single sculptie bakes. This caused a bit of confusion. Hence i have changed the GUI such that now the option always displays but is disabled for single sculptie bakes.
NEW (MAC Support for JASS-2.3.2-PRO) :
I managed to eventually release the JASS-2.3.2 MAC-OSX PRO version, so MAC users are now also up to date. MAC-Users please just go to the Jass-Shop and buy the JASS-PRO version as everybody else too. The vendor will provide you a Download-link containing 2 separate binaries, one for Windows users, the other for MAC users. The MAC installation video still applies. Only the release number has changed.
IMPORTANT: If you have already purchased JASS-PRO for Windows, JASS-PRO For MAC is free for you. All Customers please either use your received Inventory link, or if you do not know what that is, go to the Shop and click on the Update Vendor to obtain you personal Inventory link!
NEW(Separate Scripts archive):
If you just want to get the PRO scripts, we now provide a third binary containing just that. So if you are running on Unix, Linux or any other operating system which we do not directly support, but which is capable to run blender, again buy the PRO edition and then download and unzip the scripts archive. Then install the scripts into the scripts directory of your blender-instance and you are done.
FIXED (Bug with Baker tool):
A customer found a bug in the JASS-PRO-2.3.1 release when baking sculpties with “Keep center” checked. This broke the sculptmesh in a very odd way such that only one half of the sculptie was baked. This problem has been fixed.
please report back if anything is broken. In that case we are either going to fix your issues as soon as possible or we will refund you if you prefer.
Enjoy Jass-Pro
Tradução do português para inglês
GAIA, am frustrated with the JASS …
I WAS hours carving on a new project, but when I do bake the Parents, the map Sculpty gets all deformed, high-contrast, deforming all my work … I’ll send you the wrong map and how it should be the correct map for you to evaluate the difference.
Remembering that I paid donate to the Jass pro.
Please hope you can help me
INCORRECT MAP (baked in parent,like you show in yur tutorial,maked all correctly):
http://lh5.ggpht.com/_Z7_qfJrK234/TIsIFLmtg8I/AAAAAAAAAiE/M2MZEGyUmYU/s128/Cylinder.jpg
CORRECT MAP (Baked alone, separately, but my project have many parts,I used Jass PRO for help me,no for disturb me)
http://lh5.ggpht.com/_Z7_qfJrK234/TIsIFU7wLBI/AAAAAAAAAiI/f62yO1d6Hs0/s128/Cylinder%20correct.jpg
RESULT:
http://lh4.ggpht.com/_Z7_qfJrK234/TIsLXj7SIII/AAAAAAAAAiQ/sCFbg5IGiSc/AFF.jpghttp://lh4.ggpht.com/_Z7_qfJrK234/TIsLXj7SIII/AAAAAAAAAiQ/sCFbg5IGiSc/AFF.jpg
thanks.
PS: I NEED PAY AGAIN FOR UPDATE RELEASES IN JASS PRO?????????
Hi, Vallky.
1.) I am sorry to hear that you got problems with Jass-pro. Let me try to understand what exactly happens in your case. So from your description i understand that the sculptmap in question has been baked as a part of a multi part object. Do the other parts of the object show similar problems ? Or is it just this one object that gets destroyed ? BTW the third link in your comment seems broken. But i allready can see from the sculptmap that something is very broken on it.
The easiest way to proceed would be when you send me your .blend file for inspection to gaia.clary@machinimatrix.org. If it turns out to be a bug in Jass, your example will help to find it and fix it. If it is not a bug then i probably can tell you why the sculptmap gets broken in your case.
2.) You do not have to pay for an update of Jass-pro. Your download link points to your personal repository on the jass server. This repository will be automatically updated whenever a new release of jass is published. In the case you have lost the download URL you can always recover it from the “recovery vendor” in our shop. This vendor will send you the link again. Only this recovery is charged with 1 L$. So you should simply bookmark your repository and all updates are free for you.
3.) If we can not find a solution to your problem we can refund you at any time within 30 days after purchase.
Hello,
My problem was solved…
The support from Gaia is very good…
For information: For solved this problem, I maked parent with biggest object for root.
Thank you very much.
First off, Thank you for all the work. I love working in Blender now. But I do have to ask if there are plans to release a 64bit version for Windows? Or even an instruction set on how to replace the current version with the 64bit Bin.
Thanks
I can’t seem to get the same bake sculptie UI that’s visible in the 2 in 1 tutorial as well as in several others. I currently have Jass 2.3.3 Pro on my system. How can I fix this?
Thanks, Tali.
The user interface seen in that tutorial was an ongoing development on a prerelease-primstar. The original intention was to keep this GUI for the final primstar-1.0.0 release. But Domino later decided to switch over to the new look and feel which is what you can see in primstar-1.0.0 as well as in all current Jass-2 releases.
However note that all functions used in the mentioned tutorial are also available in the new GUI!
Hello, Gaia! I just purchased Jass-Pro, and am looking forward to installing. It was so nice to meet you in the shop! Here is the post I said I’d leave on the forums. 🙂
As you recall, I’m unable to bake a good surface texture for a table I’ve made.
I’ll attach the blend file, and the texture file. I’m hoping you can help. This project has me at my wits end!
Thanks so much, Gaia!
[file]/wp-content/upload/odd-texture-bake.tga[/file]
[file]/wp-content/upload/table-v4.blend[/file]
Your main problem with this object is that you have fully concentrate on making a “reasonable looking” 3D model. While you have completely neglected the way how textures are applied to the model.
So you have collapsed a multitude of vertices. Consequently all faces corresponding to collapsed vertices get the size zero (fully collapsed surface) And the result is that only a very small fraction of the surface texture actually is addressed to visible faces. And the major part of the faces is just not textured, hence these parts of the texture are rendered black.
Test it as follows:
– go to the image editor.
– there locate the icon with the label “sync UV and Mesh selection” (popping up while hovering over the icon)
– enable that icon. Now you can select vertices on the UV-map. These vertices will also be selected in the 3D model.
– select any vertex which is lying on a black part of your texture. You will see that this vertex is member of the set of collapsed vertices.
Now what can you do ?
I am afraid that you will need to redo your object from scratch. You might be able to manipulate the UV map by squeezing the black parts and stretching the non black parts, then rebake. But honestly i doubt that will give you satisfying results.
While you rebuild the model, take care to use as many faces as possible for the objct surface. And collapse as less as possible vertices. And take care that the visible faces are roughly of the same size. Of course this will not work at all parts of your object, but be aware that each face on the model gets exactly the same amount of pixels in the texture regardless of its size!!! So the table surface will become very(!) blurred in your case.
General rule of thumb: Wherever you want to see high details of your texture on the final model, you will need a high density of faces (make them smaller at that spot). So your problem is to balance high details of the model against high details of the texture. And managing that is what i call “experience”.
I might want to take this table as the star of another video where i would like to address exactly this problem. It looks to me as if that is something very important and completely ignored by most people who are dealing with making “cool complex objects out of one single sculptie” … may i do this ?
gaia
Thanks so much, Gaia! Your explanation makes perfect sense. I hadn’t even considered what effect collapsing the vertices would cause.
Please feel to use the table in a video. If it helps anyone avoid the frustration I’ve been feeling, it will be well worth it. 🙂
I just bought the proversion for Mac. I had the 2.1 version running but I cant get the 2.3.2 version to run. It does not show up the primstar scripts it seems and no sculp mesh or Jass basic lib shows up… ;o(
Are the installation changed in any way? Cant I have the old 2.1 still installed?
Sorry but I need a quick reply for finishing of a project i am working on.
Regards Us Vemo
Hi.
That was my fault. I repackaged the tar file and i forgot to set the permissions in a correct way.
Please download the file jass-2.3.2-OSX-10.5-intel.tgz again from the link you have been given.
Then reinstall the program. It should work now.
sorry
Gaia